Global Augmented Reality and Virtual Reality in Gaming Market 2020 Latest Technology, Industry Size, Share, Trends, Statistics, Revenue and Growth 2025.

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The Coolest and Revolutionary Technology of this era – Mixed Reality in Gaming the Billion Dollar Industry: How augmented, virtual and mixed reality will enhance the future soldier unlocking the Business Opportunities & Potential of Mixed Reality in Gaming by 2025

The global mixed reality in gaming market is prophesied to display monumental growth in the upcoming years, thanks to the incessant expansion of the gaming industry. The incorporation of mixed reality technology provides an immersive virtual environment and enables gamers to experience virtual realism in real time. As per estimations of the TMR report, the demand for mixed reality in gaming, across the world, will increment at a whopping 38.06% CAGR during the forecast period between 2017 and 2025. By the end of the forecast period in 2015, the revenue in this market is projected to be worth US$187.13 mn.

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Some of the prominent participants in the global mixed reality in gaming market are Canon Inc., Dagri LLC, Infinity Augmented Reality Inc., Magic Leap Inc., Microsoft Corporation (HoloLens), Recon Instruments Inc., Seiko Epson Corporation, Ubisoft Entertainment, CCP hf , HTC Corporation, Lenovo Group Ltd., Meta Company, Osterhout Design Group, Samsung Electronics Co. Ltd., and Six Flags Entertainment Corporation.