This report studies the Location-based Virtual Reality (VR) Market with many aspects of the industry like the market size, market status, market trends and forecast,

What is the future of virtual reality?

Virtual reality is broadly connected with gaming, but some believe that it could develop into the next computing program, modify all of our senses, and grow into a multibillion-dollar industry, if customers are ready to use it.

Virtual reality has been developing to go mainstream for some time, but the future of reality will look unusual than the headsets you are used to viewing. Rather, tomorrow’s virtual reality will have the capacity to change how we see and learn about the world around us.

Virtual reality (VR) and augmented reality (AR) technologies have made a lot of attention over the past few years. Sony’s PlayStation VR headset is flashing a spotlight on the viability of VR gaming.

Much of the attention investing virtual reality right now has to do mainly with how it will be utilized for gaming, filmmaking, and entertainment content. VR is yet in its very early steps, and it’s likely that it will need more years before it becomes buzz – Zuckerberg has put the time frame at five to 10 years.

There are some way it has changed the scenario:

Gaming:

Gaming is the most reasonable use for virtual reality. if you get the opportunity to try it, do – it gives an intense, immersive and exciting experience that glorifies gaming to a whole new level. The buzz around location-based Virtual Reality games began with the small piece of news that announced the unveiling of the very first location-based gaming by Survios, based out of California. Many gaming companies in and around New York, Dubai, Seoul and Tokyo have been testing with this segment and have been successful too.

Watching Films:

Think of 3D films, then think of actual, true 3D – a movie world you can discover at your own step, looking at the action from different angles and giving attention to whatever you wish to.

Visiting Places:

VR would allow remote tours of museums for people incapable to get to the building and would allow real-estate agents give potential buyers a look around a property without them having to leave the convenience of their own home.

The virtual reality of the future will include more than headsets and game controllers; it will become much more physical. Where virtual reality has provided to the visual senses since the beginning, the specialists are expecting virtual reality to become more sensory oriented in the future.

If you see the figure, the virtual reality business was worth about $1.9 billion in 2016, but that’s supposed to climb to $22.4 billion by 2020. Those numbers cover both software and hardware sales. And when you factor in AR sales, the market skyrockets even higher. The combined AR and VR market will be worth $121 billion by 2021, according to Digi-Capital.