Augmented Reality And Virtual Reality Component Market Executive Summary, Introduction, Sizing, Analysis and Forecast To 2024. Graph. A report added to
What is the difference between augmented reality and virtual reality?
In full agreement with Paul in how he explained the difference between AR and VR. I would title the entire umbrella as Mixed Reality. Here’s a diagram to explain the two coexist:
The true distinction isn’t only in how they use virtual components but their use cases as well. VR is gaining a lot of recognition among the gaming community and has more of a consumer focus. There are a variety of devices from which you can choose from depending on how you hope to use virtual reality. There are many chances for educational opportunities through VR headsets too – think of a flight simulator using VR to become immersed in a plane/spaceship or a language learning initiative placing viewers in a foreign speaking country. Although with the heavy wearable aspect, that’s where augmented reality shows more practicality. AR overlays the virtual component among real environments so it’s essentially the hybrid between what you see normally and the additions of virtual life. There are many different sectors emerging in the AR space, is a company that is leading the augmented reality market for enterprise and we work through a mobile solution. Though, there early devices so far have been able to accommodate both VR and AR. Microsoft Hololens and Magic Leap (still in stealth) can transition between both. I’ve demo’d the Microsoft Hololens myself and it’s really great in how you can easily jump from both environments.