Because of this, technology could help replicate the in-game atmosphere for fans. The market for augmented reality (AR) and virtual reality (VR) products are
How will virtual reality change the world in the future?
Here’s a few:
- Therapy. Traditional therapy does not work well for PTSD and other traumas. Using VR scenarios for “Exposure Therapy” that recreates the traumatic event in a safe space with a therapist has been proven incredibly effective, especially for the Millennium Generation which is used to videogames.
- Travel. Travel across the globe, meet people, sit inside of tents, yurts, caves with locals to get a taste of culture and places.
- Design. Try out new designs for architecture, weapons, clothes, cars etc. with rapid prototyping, and then place that object into VR scenarios to see how well it’s received. The military does this, since DARPA introduced its SIMNET-D program to avoid costly new weapons that led to a dead end.
- Performance Improvement. Practice sports, speeches, performances in a virtual world. This works will in conjunction with wearable sensors to monitor critical physical indicators such as Heart Rate Variability.
- Learning. People that learn best visually instead of conceptually (like me) can pick up STEM (Science Technology, Engineering and Math) much faster with VR rather than from thick textbooks. The difference is amazing to see, and retention is much better, as well.
- Training. The military has been using VR for training vehicle crews, pilots, and troops for many years, with great success. Nowadays companies are using VR to train personnel that interact with the general public. Walmart, for instance, is using Oculus GO headsets to train over one million employees in both existing and new procedures, and in using and repairing equipment.
- Relaxation. VR can be used for entertainment, but also for meditation and relaxation to reduce the ever-increasing levels of stress in our modern world. The VR scenarios should have good audio in addition to visuals, and there is exciting new research on adding scents for the sense of smell, as well.
- Addiction Rehabilitation. Addicts of drugs and alcohol have a hard time seeing the consequences of their actions. Virtual travel with VR can take them through scenarios starting with familiar temptations, such as a drink at a friend’s birthday party or a line of coke with old companions saying “Just this one…” and can then take the addict through the end game, such as lying unconscious in an alley. This form of re-learning helps an addict’s brain turn the “Just this one…” temptation into a Red Flag waring signal.
- Empathy. Several VR games and scenarios place the player into somebody else’s world, for instance, into the world of someone who cannot see color, or who is deaf, or very poor, or a different gender. Empathy is in short supply, and humanity needs a lot more of it.
- Danger Training. Training with VR scenarios is a good substitute for real world training in places that are dangerous, such as HAZMAT training for New York firefighters to combat chlorine gas releases, or for pilots to learn flying in extreme storms.
Each of these could save many lives and make millions happier and more fulfilled.