Popular UFC commentator Joe Rogan reveals his hopes for the future of VR Since virtual reality gaming first started to reach the masses, many players have …

Can virtual reality take us to the future?

It already has. VR has been used, continuously, for new product development at many major businesses for decades. Everything from aircraft design to big bulldozers have been designed in VR.

So VR is taking us into a future world.

Consumer level VR, I do believe will increase in the future. To us, now, anything VR related will be ‘the future’ … it is a new story telling medium and as such, there are still many conventions to work out.

For example, if you see a car drive to the right hand side of a screen, then see a person get out of a car and walk to the right, you see these two scenes as connected – there was travel. In a VR environment where you can move around, how do you show this without tediously (and vertigo inducing) movement? If you have a critical plot point, how do you show this when you make people toss cookies if you zoom in?

In that sense, we don’t know exactly what is going to happen with VR. Sure, there’s market projections, but I have to tell you at most VR conferences I go to, although it seems like there’s a lot of money being thrown around, people are still pretty “hungry” … everyone thinks it’s the next big thing but so far most monetization is still via games and marketing financed experiences. The games haven’t really been so called AAA titles yet, although there are three on their way.

I do think VR won’t go away this time – VR capable cell phones are in our pockets now. Those won’t get slower.

VR is here to stay this time. How much of a niche it is remains to be seen, and mostly dependent on content.