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What is the augmented reality and virtual reality market size, share and forecast?

The Global Augmented Reality and Virtual Reality market was valued at USD 5.34 Billion in 2018 and is projected to reach USD 51.58 Billion by 2026, growing at a CAGR of 32.59% from 2019 to 2026.

Augmented Reality is defined as advance version of reality which uses technology to provide digital information on an image of something. It is most commonly referred as AR and is used in apps for smartphones and tablets. Whereas virtual reality is a kind of technology which creates simulated environment offering realistic user experience with the help of computer technology. It is mostly referred as VR and can be artificial, such as animated or can be real place that has been photographed and included in virtual reality.

Global Augmented Reality and Virtual Reality Market Outlook

In the report, the market outlook section mainly encompasses fundamental dynamics of the market which include drivers, restraints, opportunities and challenges faced by the industry. Drivers and restraints are intrinsic factors whereas opportunities and challenges are extrinsic factors of the market.

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Global Augmented Reality and Virtual Reality Market Competitive Landscape

The “Global Augmented Reality and Virtual Reality Market” study report will provide a valuable insight with an emphasis on global market including some of the major players such as Sony, Oculus, Samsung, Google, PTC, HTC, Microsoft, Wikitude, DAQRI and Zugara.

Global Augmented Reality and Virtual Reality Market, By Technology

Augmented Reality Market
o Marker-Based Augmented Reality
o Markerless Augmented Reality
Virtual Reality Market
o Nonimmersive
o Semi- and Fully Immersive

Global Augmented Reality and Virtual Reality Market, By Offering

• Hardware
o Sensors
o Semiconductor Components
o Displays & Projectors
o Cameras
o Others
• Software
o AR Software Functions
o VR Content Creation

Global Augmented Reality and Virtual Reality Market, By Device Type

Augmented Reality Market
o Head-Mounted Display (HMD)
o Head-Up Display (HUD)
o Handheld Device
Virtual Reality Market
o Head-Mounted Display (HMD)
o Gesture-Tracking Device
o Projector and Display Wall

Global Augmented Reality and Virtual Reality Market, By Application

• Consumer
• Commercial
Healthcare
• Aerospace and Defense
• Others

Global Augmented Reality and Virtual Reality Market Geographic Scope

• North America
o U.S.
o Canada
o Mexico
• Europe
o Germany
o UK
o France
o Rest of Europe
• Asia Pacific
o China
o Japan
o India
o Rest of Asia Pacific
• Rest of the World