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Why did Minecraft die?

Let’s clarify the question: as of January 2018, Minecraft still sees 75,000,000 monthly users.

To put that into perspective, Fortnite sits at about 45 million monthly users, and GTA V pulls about 40 million.

Then the question, I must presume, isn’t about the game going dark as much as it is about the excitement drying up.


Minecraft was released in 2009, and held the market on consoles, PC and mobile as a top seller through about 2016. That’s huge!

Super Mario Bros came out in 1985, with two sequels in five years. By 1994, the nine year anniversary of the original game, Sonic the Hedgehog had already turned 3. While Mario sold more copies, it wasn’t being played anymore.

Minecraft was dropped as a long-term beta on PC, made a full release, was ported to PS3, XBOX 360 and PS Vita, then got iOS and Android ports, a Wii U port, and then survived being brought up to the PS4, XBOX One, and Switch.


And along came Twitch.

Streaming and gameplay recording are the greatest motivators in what gets played. But at a point, there’s nothing left new in the game. I mean, yeah, there are some new blocks here and there, but there are no new redstone traps, there’s nothing left to the game mechanic that hasn’t been fully explored hundreds of thousands of times over.

When I get in a mood to play Minecraft, I see games like The Forest, or 7 Days, or Ark, and I can get different versions of the same mechanics. I rarely play minecraft online; I’m much more interested in finally defeating the End Dragon in survival than building another mansion.

Minecraft isn’t dead; it’s lived on in the souls of so many other titles. And it deserves that recognition.